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-------------------------------------------------------------
STELCON 2469 (TM)
v1.7.1
COPYRIGHT (C) 1992 VU TRUONG ALL RIGHTS RESERVED
Requirements :
~ VGA/MCGA (supports high-quality 256-color graphics)
~ IBM PC/XT/AT or compatible (386 STRONGLY recommended)
~ 640k memory and Dos 3.0 or later
~ 128k XMS (Extended Memory)
~ Microsoft or Logitech compatible mouse
-------------------------------------------------------------
STELCON
~~~~~~~
TABLE OF CONTENTS
1.0 INTRODUCTION...........................................2
2.0 SETTING UP THE GAME....................................2
3.0 STARTING A NEW GAME....................................3
4.0 BASIC GAME PLAY........................................4
4.1 STARMAP.............................................5
4.2 THE MESSAGE WINDOW..................................5
4.3 THE STATUS WINDOW...................................5
5.0 MENUS..................................................5
5.1 GAME MENU...........................................5
5.1.1 ABOUT STELCON..................................5
5.1.2 END TURN.......................................6
5.1.3 LOAD GAME......................................6
5.1.4 SAVE GAME......................................6
5.1.5 QUIT GAME......................................6
5.2 STARS MENU..........................................6
5.2.1 SCAN STAR......................................6
5.2.2 NAME STAR......................................6
5.2.3 SHIP STATUS....................................7
5.3 FLEET MENU..........................................7
5.3.1 DEPLOY FLEET...................................7
5.3.2 FLEET POSITIONS................................8
5.3.3 FLEET COMPOSITIONS.............................8
5.3.4 ATTACK.........................................8
5.3.5 LAUNCH SSMs....................................8
5.3.6 CHANGE DESTINATION.............................9
5.4 EMPIRE MENU.........................................9
5.4.1 NEWS...........................................9
5.4.2 TECHNOLOGY.....................................9
- 2 -
6.0 REFERENCE GUIDE.......................................10
6.1 SHIPS..............................................10
6.2 PLANETS............................................10
6.3 QUICK-REF KEYS.....................................13
6.4 SCSETUP............................................13
7.0 FINAL NOTES...........................................14
7.1 FUTURE.............................................14
7.2 REGISTRATION.......................................15
7.3 CREDITS............................................15
7.4 DISCLAIMER.........................................16
1.0 INTRODUCTION
~~~~~~~~~~~~~~~~~
Welcome to Stellar Conquest 2469 (STELCON), the ultimate
space strategy/war game! Prepare to conquer the unknown,
explore vast regions of space, command starships, carriers
, and other high-tech warships. Make surprise visits to a
friend's home planet! Sure he/she might get pissed off,
but hey, this game is not for wimps!
STELCON is just about the most complex and graphically
detailed game around! This game lets you take charge of an
entire galactic empire. This is no mere space risk game of
yester-year! There are many facets of controlling an
entire empire. Crucial decisions are made at every turn,
thus one must be aware of his/her fleets, status, and
especially ranking among the players.
Besides keeping your empire in order, you must also learn
to defend yourself from forces who wish to bring upon your
demise. Poorly defended worlds invite attack, but trying
to protect all your worlds at once may spread them too
thin. Thus a balance must be achieved in order to
remain dominant in the universe.
Remember: "Only the strong survive"
2.0 SETTING UP THE GAME
~~~~~~~~~~~~~~~~~~~~~~~~
After unzipping STELCON, make sure you have these
following programs :
STELCON.EXE --> The actual game
STELCON.DOC --> This document
STELCON.PAL --> Stelcon palette
STELCON.SPR --> Stelcon art files
BITMAP.PIC --> White font file
RBITMAP.PIC --> Red font file
GBITMAP.PIC --> Green font file
BBITMAP.PIC --> Blue font file
- 3 -
LOGO1.VGA --> First logo picture
LOGO1.PAl --> First logo palette
LOGO2.VGA --> Second logo picture
LOGO2.PAL --> Second logo palette
SCCONFIG.EXE --> Stelcon Configuration file
When running the game, make sure all these files are in
the same directory.
3.0 STARTING A NEW GAME
~~~~~~~~~~~~~~~~~~~~~~~~
When you first type STELCON at the dos prompt you will
briefly see our logo then title screen. Click either
mouse button to continue to the main menu. There you can
start a new game or load an old game.
When playing for the first time, you must to start a new
game. Move the pointer over the NEW GAME box and click
either mouse button. The game will then ask you a few
questions regarding the universe you want to play in.
The game will ask you the following question :
How many players? --> Enter the number of
players you want in
the game. 2 or more
human players are
recommended.
How many stars? --> Enter the number of
actual star systems
you want in the game.
This can range from
5-20.
Human or Computer? --> Hit 'H' for a Human
player. Hit C for a
computer player.
Computer Level... --> Hit '1' for Easy, '2'
for Normal, and '3'
for Hard.
Enter the name... --> Here you enter the
name for the current
player number.
Once these questions are answered, you will see a
miniature map of the actual playing field. White dots
represent neutral stars. Coloured dots represent
actual player stars. These colours mean :
- 4 -
BLUE --> Player one
GREEN --> Player two
CYAN --> Player three
RED --> Player four
MAGENTA --> Player five
Hit the any key to re-randomize the stars. Once you are
satisfied with the map, hit ENTER to continue.
From there the game will begin.
4.0 BASIC GAME PLAY
~~~~~~~~~~~~~~~~~~~~
The game is divided into turns and phases.
Each turn represents one movement phase and one production
phase. There can be an unlimited amount of turns.
There are two phases: PRODUCTION and MOVEMENT.
During the production phase, you can either buy more ships
, put more money in your technological development fund,
or save your production points for later.
The production window will pop up at the end of each turn.
On the upper left hand corner will be the name of the star
you are buying for. Below that are the star's coordinates
and the BUILD POINTS.
Anything you buy requires BUILD POINTS. Listed below are
the prices for each ship:
FIGHTERS --> 10 BPs
DESTROYERS --> 45 BPs
CRUISERS --> 60 BPs
BATTLE CRUISERS --> 100 BPs
CARRIERS --> 150 BPs
SSMs --> 30 BPs
CREDITS --> 2 BPs
In the production window there are a series of arrows. You
click
on these arrows to either buy or sell back what you have
bought (You can't sell things from the last turn!).
The left arrow sells equipment, while the right arrow buys
it. Clicking the "IN:x" box will toggle between
increments of 1's, 10's, 100's and 1000's. 1 means you
transfer 1 ship at a time while 10 means you transfer 10
ships at time. Once you're done, click the "OK" box to
go to the next star system (if possible).
- 5 -
During the movement phase, you can attack different star
sytems, deploy a new fleet, rename a star, etc. A more
concise explanation of these functions will appear in
section 5.0, MENUS.
4.1 THE STARMAP
~~~~~~~~~~~~~~~
The big upper portion of the screen is the Starmap.
Here you will see all the stars in the known universe.
You will do most of your coordinate-related commands on
this screen. Fleets moving to their destinations can
also be seen on this map.
The starmap in this version is 20 X 15. Each square
represents a sector or "light year" of travel.
4.2 THE MESSAGE WINDOW
~~~~~~~~~~~~~~~~~~~~~~
This window will appear right below the starmap. Here
messages will appear. You will also be doing keyboard
input here.
4.3 THE STATUS WINDOW
~~~~~~~~~~~~~~~~~~~~~
This window is comprised of the entire right half of
the screen. Here is where data will appear when you
scan a star. Below this window is a little status
window. It will include the current player name
and flag, the number of planets and fleets will also be
displayed.
5.0 MENUS
~~~~~~~~~
You will encounter three diffrent menus during the
movement phase. These include GAME, STARS, FLEET and
EMPIRE.
5.1 THE GAME MENU
~~~~~~~~~~~~~~~~~
5.1.1 ABOUT STELCON
~~~~~~~~~~~~~~~~~~~
This will display some cool information about
Stelcon. Free memory will also be displayed. READ
IT!
- 6 -
5.1.2 END TURN
~~~~~~~~~~~~~~
When you are done with your turn, click here to end
your turn and continue to the next player (if
possible). After everyone has taken his/her turn,
the PRODUCTION PHASE will start. See previous text
for more information.
5.1.3 LOAD GAME
~~~~~~~~~~~~~~~
This option will restore a previously saved game.
Please note that the SAVE GAME has to be in the same
directory as STELCON. Only a single game can be
saved.
5.1.4 SAVE GAME
~~~~~~~~~~~~~~~
This option will allow you to save the game. Use
LOAD GAME to restore the current game.
5.1.5 QUIT GAME
~~~~~~~~~~~~~~~
When you are sick and tired of STELCON (highly
unlikely!), click this to return to the dos prompt.
Please note that the game will be PERMANANTLY lost
unless you saved it beforehand.
5.2 STAR MENU
~~~~~~~~~~~~~
5.2.1 SCAN STAR
~~~~~~~~~~~~~~~
This function will display information about any
specific star system. Click the mouse over SCAN
STAR. The message should then display "SELECT STAR".
Place pointer over star image in the STAR MAP. The
number and class of planets, the production, owner,
and total number of factories and ships will be
shown.
5.2.2 NAME STAR
~~~~~~~~~~~~~~~
This fiunction will allow you to name a star you
own. It works much the same way as SCAN STAR. First
place pointer over name star and click. "SELECT STAR
TO RENAME" should appear in the message window.
Second, place pointer over desired star system and
- 7 -
click. Third, enter the new name in the message
window and press enter. Now the star will assume the
new name!
Please note that the new name cannot be over eight
characters long.
5.2.3 SHIP STATUS
~~~~~~~~~~~~~~~~~
This function will display all available ships in
the star sytems belonging to you. The numbers will
be grouped into Fighters, Destroyers, Cruisers,
Battle Cruisers, and Carriers, and SSMs To access
this function, the click pointer over SHIP STATUS in
the STAR menu.
Once in this window, click the up and down arrows on
the right to scroll the list up and down. Star
ownership will be displayed along with the
appropriate colored flag.
Please note that the stars that do not belong to you
will have dashes in place of values.
5.3 FLEET MENU
~~~~~~~~~~~~~~
5.3.1 FLEET DEPLOY
~~~~~~~~~~~~~~~~~~
This function will allow you to send a fleet out.
After selecting this function, you will be prompted
for a fleet name. After entering a fleet name, the
message "PLEASE SELECT FLEET ORIGIN" will appear in
in the message window. Place pointer over star
system that you own and click. Next, you will be
asked for a fleet destination. Click on the
desired star system to be the fleet's destination. A
window displaying the number of ships on the fleets
origin star system will appear. Clicking the left
and right arrows should remove and add ships you
want to deploy. Clicking the INC box will enable
you to select ships by the increments of either 1's,
10's, 100's and 1000's. Once this is done, click the
box marked OK.
Congratulations! You have launched your
maiden fleet! In order to check on it, click fleet
compositions (more on this below).
- 8 -
5.3.2 FLEET POSITION
~~~~~~~~~~~~~~~~~~~~
Clicking this function will display the estimated
time of arrival (ETA) for each fleet. Clicking the
up and down arrows will scroll the list up and down.
Numbers that appear under the ETA column indicate
the number of turns it will take for the fleet to
reach its destination. The fleet's current
coordinates will be displayed in the column marked
"COORDS."
5.3.3 FLEET COMPOSITION
~~~~~~~~~~~~~~~~~~~~~~~
Clicking this function will display all the ships
that are in a fleet. The FLEET COMPOSITION window
looks exactly like the SHIP STATUS window except
that it displays the number of ships of each type in
a particular fleet.
5.3.4 ATTACK
~~~~~~~~~~~~
When a fleet reaches a star system that you do not
own, you must attack it or orbit it endlessly until
a fleet from a rival empire arrives and blows it
away! When you click the pointer over the ATTACK
option, a window will appear showing all the fleets
eligible for attack. Eligibilty depends only on
whether or not a fleet has arrived at its
destination. You cannot attack your own star system!
Once you select a fleet to attack you must select
its target. Enemy fleets will either be "ENEMY-STAR"
or "ENEMY-FLEET". "ENEMY-STAR" means that you
are about to attack the star system's defenses.
"ENEMY-FLEET" means that other fleets hovering
about.
After that, a battle screen will appear showing your
fleet pitted against the enemy's. After the battle
has been decided, the losses for both sides will be
shown. Click the mouse again to go back to the
starmap.
5.3.4 LAUNCH SSMs
~~~~~~~~~~~~~~~~~
Launching SSMs will allow you to attack any star
system (no matter what distance) within the SAME
- 9 -
turn! This option will only allow you to knock out
the star's defenses. Even though you might win the
battle, the star will not belong to you; you will
need to send some ships to conquer it. After the
battle, the SSMs will automatically self-distruct
, so if you still have some left over, they will all
be destroyed.
When you click this option, you will be prompted the
SSM's origin. Click on the star system you want to
launch the SSMs from. Now click the star you want to
launch the SSMS to. From there click the number of
SSMs you want to launch. The battle will then begin.
5.3.5 CHANGE DESTINATION (REGISTERED VERSION ONLY)
~~~~~~~~~~~~~~~~~~~~~~~~
This function will allow you to change a fleet's
current destination. When you click this function,
you will be prompted for the fleet's name. Enter the
fleet's name and hit enter. From there, move the
mouse cursor over the desired star destination and
click either mouse button.
5.4 EMPIRE MENU
~~~~~~~~~~~~~~~~
5.4.1 NEWS
~~~~~~~~~~~
This option will allow you to see the current empire
news. In the news, you will see all the latest
things that has happened to your empire, like
technological advances, an attack on you system,
or accidents. Click the up and down arrows to scroll
through the news.
News will be updated yearly, so if you don't view it
during your current turn, you won't see it again on
the next turn!
5.4.2 TECHNOLOGY
~~~~~~~~~~~~~~~~~
With this option you can grant CREDITS to your
scientist to research and develop new technology.
New technology will allow you to build stronger,
faster, and better looking ships!
The "CURRENT TECHLEVEL : x" tells you your current
tech level (the higher, the better).
- 10 -
The "GRANT TO DEVELOP : x" indicates the amount of
money required to attempt to discover the new
technology.
The "CREDITS" box indicates the total amount of
credits in the empire treasury. Credits cost 2 BPs
to build. The box next to the "CREDITS" box is the
"CHANCES" box. This indicates the chances, in
percentage or PC, of discovering the new technology.
If you try to discover something and are
unsuccesful, your chances of discovering it the next
turn will improve. So one way or another, you will
discover the technology.
If you have enough CREDITS and want to try to
develop some new technology, click the "DEVELOP"
button.
6.0 REFERENCE GUIDE
~~~~~~~~~~~~~~~~~~~
The following text will summarize all the game's SHIPS and
PLANETS.
6.1 SHIPS GUIDE
~~~~~~~~~~~~~~~
The following text will explain all of the available
ships in clear concise detail.
LEGEND : ly/t = Light Years per Turn
DPs = Actual damage done (Damage Points)
APs = Armor points ( equivalent of 1 foot
of titanium )
BPs = Building points ( Legal tender
during production phase )
FIGHTERS -> Small pathetic attack ships. Great
for sneak attacks due to their
speed; otherwise a poor choice for
defensive measures. Lacks armor
and weaponry. Fighters have 2 mass
laser cannons.
DESTROYERS -> Good all-around attack ship.
Destroyers have adequate defensive
and offensive capabilities. Great
for long range attacks due to its
speed. Most bang for the buck
according to "Dan's Guide to
Buying Used Starships". Destroyers
have 4 quad missile tubes on
either end. Great against large
ships.
- 11 -
CRUISERS -> Similar to destroyers but with
more armor and less speed.
Cruisers have 2 mass plasma
accelerators on both sides.
BATTLE CRUISERS -> Battle Cruisers or BCruisers are
great for base defense and nearby
attacks. Slow speed makes it
useless for long-range attacks.
Has great armor and weaponry. A
very formidable ship. This puppy
has 10 Mass Ion cannons.
CARRIERS -> A behemoth among its friends.
Carriers have incredible offensive
and defensive capabilities. But
due to its bulky size, speed is
extremely limited. Carriers can
have up to 10 Neutrino
Accelerators.
SSMs -> SSM stands for "Star-to-Star
missile". These missiles can
travel to ANY enemy star system
within ONE turn. The purpose is to
either destroy their defenses, or
to piss them off.
The following table will summarize each ship's speed,
weapon, and armor capabilities. The cost to build the
ship will also be on the table.
Name | Speed | Weapon | Armor | Cost
------------+--------+--------+--------+------------
Fighter | 5 ly/t | 1 DP | 1 AP | 10 BPs
Destroyers | 4 ly/t | 5 DPs | 5 APs | 45 BPs
Cruisers | 3 ly/t | 5 DPs | 7 APs | 60 BPs
BCruisers | 2 ly/t | 10 DPs | 10 APs | 100 BPs
Carriers | 1 ly/t | 15 DPs | 15 APs | 150 BPs
------------+--------+--------+--------+------------
SSMs | 99 ly/t| 2 DPs | 1 AP | 30 BPs
Def Sats? | N/A | 3 DPs | 3 AP | 20 BPs?
This concludes the SHIP GUIDE.
6.2 PLANET GUIDE
~~~~~~~~~~~~~~~~
There are five different planet types in the world of
STELCON. The following text will describe each one's
atmosphere, hydrosphere, production rates, population
growth rate, and factory growth rate.
- 12 -
Planetary atmosphere and hydrosphere effects population
growth rate.
Production rates effect BP production (the higher the
better).
The greater the population, the higher the BP
production.
Factory growth rate affects the growth of production,
which in turn, affects BP production.
EARTH-LIKE (TERRAN) -> Great all-around planet for
population growth and
production.
OCEAN-WORLD -> This planet has almost no
land mass making it
difficult for starship
construction. But with the
advent of new technology,
starship platforms are built
to compensate.
DESERT-WORLD -> This planet, unlike the
OCEAN-WORLD, has almost no
liquid mass at all. Due to
the intense heat, starship
construction is known to be
slow. Temperatures are known
to have reached 260 degrees
with almost NO
precipitation. Sandworms
have been sighted.
TROPICAL-WORLD -> This planet is similar to
EARTH, except for the huge
amount of vegetation. This,
of course, hinders starship
construction; otherwise it
is great for population
growth due to an abundant
food source.
ASTEROID -> This is a barren, lifeless
rock. Because of its flat
land mass, this planetoid is
great for starship
construcdtion but poor for
population growth.
- 13 -
The following table summarizes each planets
characteristics.
Name | Atmos | Hydro | Prod | PopRate| FactRate
---------+--------+--------+--------+--------+---------
EarthLike| Normal | Water | 100% | 10% | 10%
Ocean | Normal | Water | 70% | 8% | 5%
Desert | Normal | None | 80% | 8% | 8%
Tropical | Normal | Water | 90% | 10% | 8%
Asteroid | None | None | 90% | 6% | 9%
-------------------------------------------------------
This concludes the PLANET GUIDE.
6.3 QUICK-REF KEYS
~~~~~~~~~~~~~~~~~~
With this new version, keyboard shortcuts have been
added! Hit F1 for help. (SF1 stands for SHIFT-F1)
GAME MENU
~~~~~~~~~
F1 = HELP
F2 = SAVE GAME
F3 = LOAD GAME
F4 = END TURN
STAR MENU
~~~~~~~~~
F5 = SCAN STAR
F6 = NAME STAR
F7 = SHIP STATUS for STARS
FLEET MENU
~~~~~~~~~~
F8 = DEPLOY FLEET
F9 = FLEET POSITIONS
F10 = FLEET COMPOSITIONS
SF1 = ATTACK
SF2 = LAUNCH SSMS
EMPIRE MENU
~~~~~~~~~~~
SF3 = TECHNOLOGY
SF4 = NEW
6.4 SCSETUP
~~~~~~~~~~~~
SCCONFIG has been re-done and renamed to SCSETUP as of
version 1.4. SCSETUP will allow you to set the
parameters for STELCON.
- 14 -
VGA FADING -> This will either turn ON or OFF the
VGA Fading. If you experience
flicking, turn this option OFF.
Otherwise, the game will look A LOT
better with it on.
BATTLE SPEED -> Battle speed can range from SLOWEST
to FASTEST. For a 386 25SX, the
optimal speed would be 3 or NORMAL.
For a 286 12mhz, the optimal speed
would be 1 or FASTEST.
MENU COLORS -> There are 4 different menu colors to
choose from. Pick the one that suits
your taste. (REGISTERED VERSION ONLY)
7.0 FINAL NOTES
~~~~~~~~~~~~~~~
7.1 Future Releases
~~~~~~~~~~~~~~~~~~~
This game is in NO WAY completed! More features are
being added with the writing of this text. With
registration, you will receive the latest version along
with notices of new releases and updates. Look for
these future add-ons :
NEAR-FUTURE
~~~~~~~~~~~
- Defense satellites (great against fighters!)
- Mass Industrial complexes (Production of star
will double!)
- Setup trade routes for more BP production!
Trade and use comodities like
Chemicals,Metals,Supplies and Energy!
- Bigger starmap! Up to 100 X 100 for the true
wargamer!
- The use of scenarios instead of random starmaps!
- Worm hole/Gate construction. Go anywhere,
anytime, in ONE turn!
- Soundblaster support!
- Even modem play!
- And Much, much more!
- 15 -
If you think you have some more good ideas or
suggestions, feel free to write to us! We will keep you
on our mailing list. You will be notified of future
updates, FOR FREE!
7.2 REGISTRATION
~~~~~~~~~~~~~~~~
Well its time for me to ask you for a donation (College
is expensive).
Please note that this game is in NO WAY crippled! You
might see some extra commands in the menu, but most
likely they're still in construction. This game is
meant to be shareware and will stay that way.
The cost of registration will be $20. Yes, twenty
miserable bucks will get you most (if not all) the
above! With this registration you will be notified of
future programs and updates! Please fill out the
ORDER.FRM. Thanks for playing STELCON!
7.3 CREDITS
~~~~~~~~~~~
Programmer -> Vu Truong
Game Design -> Vu Truong
Graphics -> Vu Truong
Documentation -> Vu Truong
Dan Chang
Nairn Baliber
Beta Testing -> Dan Chang
Mike Dinh
Nairn Baliber
Beta Distribution -> Mike Waldron sysop of Sweetlife
For new versions of STELCON, call Sweetlife BBS at
(818) 882-9058. You can reach me there via the STELCON
forum. I can also be reached via Uni'Net and Smartnet.
You can also reach me on CompuServe. My user ID is
70242,3015.
Updates can be Freq' at 1:102/815 under "1SCV*.*"
- 16 -
7.4 DISCLAIMER
~~~~~~~~~~~~~~
DISCLAIMER/WARRANTY/LICENSE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS PROGRAM, DOCUMENTATION, AND GRAPHICS FILES ARE
COPYRIGHT 1992 BY THE AUTHOR (VU TRUONG). YOU ARE HEREBY
GRANTED PERMISSION TO FREELY DISTRIBUTE AND USE THIS
PROGRAM FOR PERSONAL USE. YOU MAY UPLOAD THIS PROGRAM TO
AN ELECTRONIC BULLETIN BOARD SYSTEM OR AN INTERNET FTP
SITE PROVIDED THAT ALL THE ORIGINAL PROGRAMS ARE KEPT
INTACT AND UNALTERED. THE REGISTERED VERSION ON THE OTHER
HAND, MAY NOT BE DISTRIBUTED IN ANY WAY.
YOU ARE SPECIFICALLY PROHIBITED FROM SELLING OR CHARGING
OR REQUESTING ANY MONETARY AMOUNT FOR THE DISTRIBUTION OR
USE OF STELCON OR ACCOMPANYING DOCUMENTATION. STELCON MAY
NOT BE USED FOR ANY COMMERCIAL PURPOSES WITHOUT MY PRIOR
EXPRESS WRITTEN PERMISSION. STELCON MAY NOT BE DISTRIBUTED
FOR USE WITH ANY FOR-PROFIT PRODUCTS (SOFTWARE, HARDWARE,
OR OTHERS) WITHOUT MY PRIOR EXPRESS WRITTEN PERMISSION.
THERE IS NO WARRANTY OF ANY KIND; THIS MAGNIFICENT PIECE
OF WORK IS PROVIDED ON AN "AS-IS" BASIS. THE AUTHOR OF
THIS SOFTWARE (VU TRUONG) SHALL NOT BE LIABLE FOR ANY
DAMAGES WHATSOEVER THAT MAY RESULT, DIRECTLY OR
INDIRECTLY, FROM THE USE OF THIS SOFTWARE OR
DOCUMENTATION. BY OWNING A COPY OF AND OR USING STELCON,
YOU AGREE TO ALL THE ABOVE TERMS.